Game Updates
Roadmap notes, patches, devlogs, teasers, and event announcements.
MAR 31, 2026
The second MAJOR update for closed testers. Public testing coming soon!
Patch
Thank you testers for your continued support. The second major update for Hold The Keep is live and ready for testing. Please use the testing link or visit the Google Play page to update to the newest version.
Highlights of the Update
- Reworked Card system and VFX! Enjoy the booms! Cards are much more effective! .
- Improved performance for high waves and re-balanced Waves.
- NEW TUTORIAL! Play through the Tutorial for TWO FREE EPIC HEROES and FREE cards!! .
- Status Effect bar to monitor active card effects!.
- The battle summary will now display if it is a new high for your account
- VFX for daily gift rewards
Little wins
Bug Fixes
- The automatic update launcher does not trigger
- Some phones require to open the open the game multiple times to load properly
- Weekly reward Double or nothing doesn't spin reward
- Some enemies freeze at high waves
Bugs Still Being Tracked
-
The game screen may go black after the Unity and BcuzEYEcan logo splash
the first time the game is opened after an update.
Temporary workaround: close the game and reopen it. It should work normally after that. - Further balancing of the card system is still needed.
Moving Forward
- Possible player level-up system and further player progression improvements.
- Increasing the hero model pool and possibly adding customization options (currently very experimental).
- Improving card effect quality.
- Gold and stat balancing — more feedback is needed on this.
I am 100% open to suggestions or even complaints. If you love something or hate something about Hold The Keep, please let me know — your suggestion may actually get added to the game.
MAR 4, 2026
First Major Update Live for Testing
Patch
Thank you testers for your continued support. The first major update for Hold The Keep is live and ready for testing. Please use the testing link or visit the Google Play page to update to the newest version.
Highlights of the Update
- Major user interface overhaul to make information more understandable at a glance instead of requiring as much reading.
-
Added battle stances for your heroes:
- Defense Stance — Click the shield icon in battle to tell your heroes to remain in a ring around the tower and take a defensive stance.
- Boss Focus Stance — Click the skull icon in battle to tell heroes to focus on the boss if no immediate threat is close by.
- Vulkrath (Dragon Boss) damage was reduced during stance changes to help prevent immediate tower death.
- Player stat base values were adjusted for better survivability.
- Added an automatic update check so you do not have to manually go to the download page after this update.
- Added language support: Japanese, French, and Spanish.
- Increased hero size for better visibility.
Bug Fixes
- Fixed Sky Mages coming with Chain Lightning 100% of the time. They now pick from a pool of 7 skills.
- New players now require both a hero and a card to be equipped before starting battle.
- Corrected some hero models missing weapons.
- Corrected some hero models being oversized in the hero detail menu.
- Made Bounce skills more reliable when bouncing between targets.
- Fixed cards sometimes getting stuck over the mana pool.
Bugs Still Being Tracked
-
The game screen may go black after the Unity and BcuzEYEcan logo splash
the first time the game is opened after an update.
Temporary workaround: close the game and reopen it. It should work normally after that. - Further balancing of the card system is still needed.
Moving Forward
- Possible player level-up system and further player progression improvements.
- Increasing the hero model pool and possibly adding customization options (currently very experimental).
- Improving card effect quality.
- Gold and stat balancing — more feedback is needed on this.
I am 100% open to suggestions or even complaints. If you love something or hate something about Hold The Keep, please let me know — your suggestion may actually get added to the game.
JAN 28, 2026
IAP and Polish updates
Devlog
Implemented IAP packs and weekly rotating premium heroes. Added multiple new cards and hero skills(Privacy • EULA).
- Added 143 new hero skills with more casting / hit effects.
- Reworked summoning in battle for persistence between play throughs.
- Reworked boss battles and visual effects during boss events.
- Added six new cards, a new enemy wave, four new enemies, a new boss.
- Added new Gold packs, a Starter bundle, Hero Shard packs, weekly rotating premium heroes available for purchase in game.
- PLANS: Finish player perk system involving ads. More polish for spawning and skill effects. More hero cards. Open game for closed testing.
Nov 25, 2025
Feature updates
Patch
Implemented and tested multiple features to enhance the expierence.(Privacy • EULA).
- Completed mailing system to keep everyone up to date with game updates and REWARDS
- Added three new hero skills and four new enemies.
- PLANS: Finishing In App Purchase module, add more enemies and bosses, more player cards, more hero skills, add rotating premium heroes
Nov 4, 2025
Feature Video & Web Launch Polish
Patch
Oct 28, 2025
Upgrades & Prestige Write-ups
Devlog
Documented Tower, Card, Hero, and Skill upgrade loops with prestige paths and balancing notes.
Oct 12, 2025
Boss Wave Prototype Weekend
Event
Internal milestone featuring rotating boss themes and tuned spawn pacing.
Nov 25, 2025
Faction Targeting and Threat systems
Devlog
Tweaked targeting module to filter by targets faction.
Structured threat system for mob control and group mechanics.
Nov 05, 2025
Core System Progress
Devlog
Progress on destructible terrain, inventory UI, and movement/camera polish.
Oct 22, 2025
Core Loop Notes
Devlog
First pass on survival loop, resource flow, and progression beats.
Oct 20, 2025
Visual Direction Explorations
Art
Palette tests and UI motif sketches for the project; storyboards and feature planning.